Books and Journals


The eBooks and Journals in the Mount Knowledge content library can be utilized for DYNAMIC real-time interactive gamification to help readers to turn the content information/data into their knowledge 32.3% better, faster and easier than traditional learning methods.

The Knowledge Generator is able to take any of these library subjects or any other digitized textual content off the internet and automatically create lessons, exercises, tests, scores and soon to be educational blockchain results for validated lifetime monetization. 

Other books of interest can be viewed under the training section.